As an Unreal Engine Developer, you do what you love, using your extensive experience to extend features and optimize Unreal Engine. Well documented reusable Blueprints and Plugins are your standard deliverable. What you don't know you research and tinker to find solutions to problems others have not encountered because you're pushing the engine to its limits. We want to help you do more of this with global brands doing the same in their domains as you are in yours.
**You will**:
- Design, implement, and maintain complex game systems, plugins, and EUWs using Unreal Engine Blueprints and C++ (as needed)
- Collaborate with leads, testers, & stakeholders ensuring mechanics are implemented effectively
- Work closely with other teams to ensure smooth integrations within products and pipelines
- Identify and solve problems related to experience development using Blueprints
- Optimize game systems and mechanics to ensure optimal performance
- Enhance character and ControlRig Blueprints
- Document implementations and maintain up-to-date project and product documentation
- Stay up-to-date with new developments and features related to Unreal Engine Blueprints and other game development tools
**You have**:
- 3+ years of experience in game development with a focus on Unreal Engine Blueprints
- Advanced English proficiency (B2+ reading, writing, and conversational).
- Strong knowledge of Unreal Engine 5
- Proficient in C++, python, or other relevant programming languages
- Experience creating in-engine utilities and extending UE
- Enjoys flexing problem-solving and critical thinking skills
- Ability to work collaboratively in a distributed remote team environment
- Excellent communication and documentation skills
- Passion for video games, interactive experiences, and the game development process
- A Bachelor's degree in Computer Science, UE Bootcamp, Game Development, or a related field is nice to have.
- VR HMU (Oculus Quest 2, Vive Pro, etc.) is nice to have
- Experience working with rigged vehicles (Chaos Rig) or Control Rig is nice to have
- Understanding of packaging final projects for distribution is nice to have
- Desire to foster the growth of junior talent
**_ What We Offer:_**
- _Maternity and parental leave extra days_
- _Competitive benefits packages_
- _Vacation, compassionate leave, sick days, and flex days_
- _Access to online services for families and new parents_
- _End of year closure days (not deducted form vacation balance)_
- _Diversity and Inclusion Board with 12 affinity groups_
- _Internal learning and development programs_
- _Enterprise-wide employee discounts_
- _And more _
- The Talent Team at Critical Mass is focused on ensuring we provide the best training, onboarding, and employee experience possible! Our new hires & employees are the future of our organization, and we want to set you up for long-term success. In an effort to do so, we expect our team to _**_work from an office a minimum of 3 days a week_**_._
- The ask stems from our want to:_
- Strengthen opportunity for continuous learning_
- Improve collaboration and team relationships._
- Increase employee engagement_
- This work model balances the need for individual flexibility while maintaining the relentless customer focus we provide at CM. We understand that not everyone may feel comfortable with this expectation, so we ask that you please let us know immediately if there are any concerns so we can help navigate accordingly._